jmarvie

@jmarvie - 20 本の動画

チャンネル登録者数 119人

最近の動画

Siggraph 2016: Cache-Friendly Micro-Jittered Sampling 4:05

Siggraph 2016: Cache-Friendly Micro-Jittered Sampling

I3D 2016 Accurate Analytic Approximations For Real-Time Specular Area Lighting 5:42

I3D 2016 Accurate Analytic Approximations For Real-Time Specular Area Lighting

Siggraph 2015: Accurate Analytic Approximations for Real-Time Specular Area Lighting 7:53

Siggraph 2015: Accurate Analytic Approximations for Real-Time Specular Area Lighting

Graphics Interface 2014: Dynamic On-Mesh Procedural Generation 3:52

Graphics Interface 2014: Dynamic On-Mesh Procedural Generation

Siggraph 2014: Dynamic On-Mesh Procedural Generation Control 3:35

Siggraph 2014: Dynamic On-Mesh Procedural Generation Control

I3D 2014: Sub Pixel Shadow Mapping 3:01

I3D 2014: Sub Pixel Shadow Mapping

Eurographics 2013: GPU Roof Grammars 3:18

Eurographics 2013: GPU Roof Grammars

SIGGRAPH 2013: Sub Pixel Shadow Mapping 3:15

SIGGRAPH 2013: Sub Pixel Shadow Mapping

Eurographics 2013: Real Time Image Based Volume Lighting 2:20

Eurographics 2013: Real Time Image Based Volume Lighting

Pacific Graphics 2012: GPU Shape Grammars 6:39

Pacific Graphics 2012: GPU Shape Grammars

SIGGRAPH 2012: Volume-Aware Extinction Mapping 3:31

SIGGRAPH 2012: Volume-Aware Extinction Mapping

I3D 2011: Poisson Disk Ray Marched Ambient Occlusion 3:41

I3D 2011: Poisson Disk Ray Marched Ambient Occlusion

Extinction Transmittance Maps 1:57

Extinction Transmittance Maps

Adaptive Streaming and Rendering of Large Terrains: A Generic Solution 3:37

Adaptive Streaming and Rendering of Large Terrains: A Generic Solution

Single Scattering in Heterogenous Participating Media 4:55

Single Scattering in Heterogenous Participating Media

Transmittance Function Mapping 5:03

Transmittance Function Mapping

Grabbing Real Light - Toward Virtual Presence 2:28

Grabbing Real Light - Toward Virtual Presence

Streaming and Synchronization of Multi-User Worlds Through HTTP/1.1 4:19

Streaming and Synchronization of Multi-User Worlds Through HTTP/1.1

Triple Depth Culling 3:14

Triple Depth Culling

Render-Time Procedural Per-Pixel Geometry Generation 3:51

Render-Time Procedural Per-Pixel Geometry Generation

動画

Siggraph 2016: Cache-Friendly Micro-Jittered Sampling 4:05

Siggraph 2016: Cache-Friendly Micro-Jittered Sampling

3461 回視聴 - 9 年前

I3D 2016 Accurate Analytic Approximations For Real-Time Specular Area Lighting 5:42

I3D 2016 Accurate Analytic Approximations For Real-Time Specular Area Lighting

3159 回視聴 - 9 年前

Siggraph 2015: Accurate Analytic Approximations for Real-Time Specular Area Lighting 7:53

Siggraph 2015: Accurate Analytic Approximations for Real-Time Specular Area Lighting

1.5万 回視聴 - 10 年前

Graphics Interface 2014: Dynamic On-Mesh Procedural Generation 3:52

Graphics Interface 2014: Dynamic On-Mesh Procedural Generation

599 回視聴 - 10 年前

Siggraph 2014: Dynamic On-Mesh Procedural Generation Control 3:35

Siggraph 2014: Dynamic On-Mesh Procedural Generation Control

780 回視聴 - 10 年前

I3D 2014: Sub Pixel Shadow Mapping 3:01

I3D 2014: Sub Pixel Shadow Mapping

6538 回視聴 - 11 年前

Eurographics 2013: GPU Roof Grammars 3:18

Eurographics 2013: GPU Roof Grammars

336 回視聴 - 12 年前

SIGGRAPH 2013: Sub Pixel Shadow Mapping 3:15

SIGGRAPH 2013: Sub Pixel Shadow Mapping

3436 回視聴 - 12 年前

Eurographics 2013: Real Time Image Based Volume Lighting 2:20

Eurographics 2013: Real Time Image Based Volume Lighting

1369 回視聴 - 12 年前

Pacific Graphics 2012: GPU Shape Grammars 6:39

Pacific Graphics 2012: GPU Shape Grammars

1128 回視聴 - 13 年前

SIGGRAPH 2012: Volume-Aware Extinction Mapping 3:31

SIGGRAPH 2012: Volume-Aware Extinction Mapping

672 回視聴 - 13 年前

I3D 2011: Poisson Disk Ray Marched Ambient Occlusion 3:41

I3D 2011: Poisson Disk Ray Marched Ambient Occlusion

5780 回視聴 - 13 年前